Mobile App Development
Apps that users love
Native and cross-platform apps for iOS and Android with beautiful interfaces.
A mobile app is the most unforgiving surface you will ship. It runs on hardware you do not control, on connections that drop, and it is uninstalled the moment it frustrates someone. Getting it onto the store is the easy part; staying on the device is the work.
We build for the conditions apps actually meet — offline and flaky networks, older devices, background limits and platform review rules — and we treat release and instrumentation as part of the build rather than as an afterthought once the features are done.
Built into every engagement
Flutter & React Native
One codebase across both platforms where that is the right trade, with native modules written where cross-platform genuinely falls short — chosen on the requirement, not on preference.
App Store Deployment
Signing, provisioning, store listings and review requirements handled as a documented, repeatable process rather than a scramble before each release.
Push Notifications & Analytics
Messaging that respects the user's attention, and instrumentation that shows which journeys complete and where people actually drop out.
Offline & Sync
Local storage, queued actions and conflict resolution designed early, so the app stays usable on a bad connection instead of showing a spinner.
Secure Storage & Authentication
Credentials and sensitive data held using the platform's own secure storage, with session handling and biometric unlock where it genuinely helps.
Performance & Device Coverage
Tested on the mid-range and older handsets your users actually carry, watching startup time, memory and battery rather than only the newest flagship.
Design before code
- 01
Decide the platform honestly
Cross-platform is usually right, but not always — we make that call against your requirements before committing.
- 02
Design for the worst connection
Offline behaviour, retries and sync conflicts are designed early, because they cannot be added at the end.
- 03
Build and instrument together
Crash reporting and journey analytics go in during the build, so the first release already tells you how it is doing.
- 04
Make releasing repeatable
Store submission is automated and documented so shipping an update is not a specialist task.
What we build it with
- Flutter
- React Native
- iOS
- Android
- Offline-first
- Push (FCM/APNs)
- Crash reporting
- CI builds
Why it is worth doing properly
Works where users are
Poor signal and older handsets stop being edge cases and become tested conditions.
Updates ship calmly
A repeatable release process removes the drama from every submission.
Decisions from evidence
Instrumentation shows what people do, not what the roadmap assumed.
Deliverables, not just a demo
- iOS and Android production builds
- Store listings submitted from your own developer accounts
- Full source history in a repository you own
- Automated build and release pipeline
- Crash reporting and journey analytics configured
- Release runbook your team can follow without us
Shaped to the problem
App delivery
From platform decision and flows through to store approval, with the release process handed over at the end.
Ongoing releases
A standing arrangement for apps in active development — feature work, OS updates and store policy changes handled in a steady cadence.
Store rescue
A focused engagement for an app that is rejected, crashing or unmaintained, starting with a diagnosis rather than a rebuild pitch.
The questions that actually matter
Native or cross-platform?
Cross-platform is usually the right trade and we will normally recommend it, but not always — heavy graphics, deep hardware access or strict background behaviour can justify native. We make that call against your requirements before committing, and explain the reasoning.
Who owns the code and the accounts?
You do. The repository is yours, and the apps are published from Apple and Google developer accounts in your company's name — not ours. That matters: apps published under an agency account are painful to reclaim.
What about App Store rejection?
Review requirements are treated as build constraints rather than a final hurdle, which avoids most rejections. If one happens, resolving it is part of the delivery, not a change request.
Does it work offline?
That depends on your requirements, but if offline matters we design for it from the start — local storage, queued actions and conflict resolution cannot be retrofitted cheaply once the app assumes a connection.
Who handles OS updates afterwards?
Apps need maintenance as iOS and Android change. That can be a support arrangement with us or your own team using the release runbook — the pipeline is handed over either way.